Module 1 Formstorming

Weekly Activity Template

Renyin Xu


Project 1


Module 1

In Activity 1, I collected toothpaste, charger, badminton shuttle, sunscreen and a cat hanging ornament as my 5 primitive shapes, medium to small objects. And a Kuromi doll, a face massager and a calculator as my 3 complex geometry. I took 3-5 images of each objects with different angles. Except the face massager since it's doesn't change too much in different angles.

When I taking the pictures of the objects. I used a piece of white paper as my background, which can both highlight the object and make it look clearer, and soften the light. I used a warm light desk lamp and a cold light desk lamp as my light sources.

For the C4D, I followed the Tutorial video 1, 2, 3 for learning, and I tried to model the Kuromi doll in C4D after.

Activity 1

primitive shapes: toothpaste angle 1, side view of lying down position primitive shapes: toothpaste angle 2, front view of lying down position primitive shapes: toothpaste angle 3, font view of stading position/ the top view primitive shapes: charger angle 1, the front view primitive shapes: charger angle 2, the 2/3 side view primitive shapes: charger angle 3, the 2/3 front side view of lying down position primitive shapes: charger angle 4, the 2/3 back side view of lying down position primitive shapes: shuttle angle 1, the front view of stading position primitive shapes: shuttle angle 2, the 2/3 front side view of lying down position primitive shapes: shuttle angle 3, the back view of lying down position/ the inside of the shuttle primitive shapes: sunscreen angle 1, the front view of standing position primitive shapes: sunscreen angle 2, the side view of standing position primitive shapes: sunscreen angle 3, the 2/3 front side of lying down position primitive shapes: cat hanging ornament angle 1, the front view primitive shapes: cat hanging ornament angle 2, the 2/3 front side view primitive shapes: cat hanging ornament angle 3, the side view complex geometry: kuromi doll angle 1, the front view complex geometry: kuromi doll angle 2, the side view complex geometry: kuromi doll angle 3, the back view complex geometry: kuromi doll angle 4, the 2/3 front side view complex geometry: face massager angle 1, the 2/3 front side view complex geometry: face massager angle 2, the side view complex geometry: calculator angle 1, the front view complex geometry: calculator angle 2, the back view complex geometry: calculator angle 3, the side view C4D tutorial video screenshot C4D tutorial video screenshot kuromi doll C4D modeling try angle 1, the front view kuromi doll C4D modeling try angle 2, the 2/3 front side view kuromi doll C4D modeling try angle 3, the side view. <br> <br>Most of them I just click different function to see what's it for. But I did follow with a video to understand the how to use symmetry in C4D. <br><br>Pilz Jonas. #C4DQuickTip 85: How to use symmetry to create abstract shapes in Cinema 4D. Maxon Training Team. Youtube. April 27, 2023. https://www.youtube.com/watch?v=GkZg8WzbL48. It shows how I taking the photos of the objects, I used a white paper as my background, and one warm light and one cold light as my light sources. And different ways I set my light will cause different effect to my photos. It shows I set the lights in different way to get the best photos This is a example of a bad photos because it is too dark

Activity 2

This week I followed the tutorial video 4, 5 and 6. I model three complex 3D geometries and also did a bit more on my object.

This is what I did follow by the tutorial video 4 This is what I did follow by the tutorial video using ZBush This is what I did follow by the tutorial video 5 for the dvd box This is what I did follow by the tutorial video 5 for the dvd box This is what I did follow by the tutorial video 5 for the dvd box This is what I did follow by the tutorial video 6 for the dvd box, I put the image on it using material-texture This is what I did follow by the tutorial video 6 for the dvd box, I put the image on it using material-texture, and also adding a plane and light source This is what I did follow by the tutorial video 5 for the drum, I found an image of drum online as my referrence <br><br>c_brignell. 123RF. https://www.123rf.com/photo_8072541_south-african-drums.html. This is what I did follow by the tutorial video 5 for the drum This is what I did follow by the tutorial video 5 for the drum This is what I did follow by the tutorial video 5 for the drum This is what I did follow by the tutorial video 5 for the drum This is what I did follow by the tutorial video 5 for the drum This is what I did follow by the tutorial video 5 for the drum This is what I did follow by the tutorial video 6 for the drum, adding a plane and a light source This is what I did follow by the tutorial video 5 for the plushy This is what I did follow by the tutorial video 5 for the plushy This is what I did follow by the tutorial video 5 for the plushy This is what I did follow by the tutorial video 5 for the plushy This is what I did follow by the tutorial video 6 for the plushy This is what I did follow by the tutorial video 6 for the plushy This is what I did follow by the tutorial video 6 for the plushy This is what I did for one of my objects, the kuromi plushy. I create the ribbon part of the plushy This is what I did for one of my objects, the kuromi plushy This is what I did for one of my objects, the kuromi plushy. I try to use the material-texture function to add an image on the plushy's face

Material Workshop 1

The material is wood. The program associated with using them is Honours Bachelor of Craft and Design <a href='https://www.youtube.com/embed/tgbNymZ7vqY' target='_blank'><p>Project Video Link</p></a> The material is glass. The program asscociated with using them is Honours Bachelor of Craft and Design (Glass) <div class='container'><iframe class='responsive-iframe' src='https://www.youtube.com/embed/tgbNymZ7vqY'></iframe></div> The material is plastic because it's made by 3D printing The program associated with using them is Honours Bachelor of Craft and Design

Material Workshop 2

Object 1 - Wood <ul> <br>Material state: refined <br>Material plasticity: rigid <br>Material use: furniture, decorations, tools <br>Smooth sides, rough ends <br>Many shades of woody brown <a href='https://www.youtube.com/embed/tgbNymZ7vqY' target='_blank'><p>Project Video Link</p></a> Object 2 - Cookie Monster Plushy <br>Material state: refined <br>Material plasticity: pliable <br>Material use: entertainment <br>Feels fluffy, soft <br>Blue, white, black <div class='container'><iframe class='responsive-iframe' src='https://www.youtube.com/embed/tgbNymZ7vqY'></iframe></div> Object 3 - Glass <br>Material state: refined <br>Material plasticity: rigid <br>Material use: decoration <br>Smooth all around <br>transparent

Project 1


Project 1 Models

Published 3D Model 1

This is my 3D model of badminton shuttle

Published 3D Model 2

This is my 3D model of Kuromi plushy

Published 3D Model 3

This is my 3D model of a cat hanging ornament

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